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Tidy Up History Guide

Tidy Up History: Beginners' Tips

Audio cues for keys and books, stuck checklist, Show Pickups On Map, red dots, labeling timing, and camera angles for webs and floors.

Last updated: September 18, 2026

Quick Answer

Listen for key/book/drawer sounds. Stuck? Fuse boxes, ceiling webs, every corner. Pause → Show Pickups On Map. Codes only if desperate — cheat guide linked.

Hi, I'm Vook, a museum tidier who lost twenty minutes to a spider web because I stared at it head-on like the game owed me a prompt.

Spoilers / QoL — nothing here breaks the story because there barely is one. Main route: hub walkthrough. Collectibles: keys, books, labels. Last resort codes: cheat codes.


What to look for — keys, books, label drawers

Keys, Knowledge Books, and label drawers all share one tell: sound.

When you walk nearby, each type plays a distinctive audio cue — not loud, but consistent. I play with headphones for the museum grind. No chime? Wrong corner, or you already grabbed it.

Object What I listen for
Keys Metallic sparkle / chime near tables, crates, floorboards
Knowledge Books Page / rustle cue — often on crates, stairs, webs
Label drawers Drawer rattle — check boxes and cabinets in Chinese / Medieval wings

Cross-check with key locations, books, and labels once audio narrows the wing.


Red dots = new keys

After you pick up a key, a red dot indicator appears on the HUD. It tracks recently acquired keys so you do not forget one in a full backpack.

I check dots before leaving any wing. No dot does not mean you are done forever — it means nothing new since the last pickup.

Full key chain: key locations.


Drop unknown items — come back later

Mystery artifacts clog slots. If highlight and knowledge books have not identified it yet:

  1. Drop it in a clear corner of the artifact room or wing floor.
  2. Keep sorting what you do know.
  3. Return after Knowledgeable progress or level 10 labeling.

Carrying three unknowns is how you make eight trips to the same stairs.


Highlight is not optional

Highlight shows correct placement slots. I toggle it constantly — same as visor habits in Eco Volunteer.

Without highlight you are guessing shelves. With it, the wing Complete achievements are just execution.


Backpack full → artifact room

When inventory fills:

  1. Go to the artifact room (or wing sorting table).
  2. Place on yellow / highlighted slots only.
  3. Fix nearby broken pieces for XP on the same trip.

Do not leave with a full bag thinking you will "remember" — you will not.


Level 9 electricity, level 10 labeling

Level Unlock
9 Electricity — wired repair nodes in later wings
10 Labeling — tag unidentified artifacts

XP = repairs + sorting. Early game is slow because you fix everything manually — that is normal.

Label late. Mass labeling at level 10 creates rework if you still move pieces. I unlock Archivist once, then bulk label during the final sweep.

Physical label pickups are separate items — label locations.


Wallpaper and spider webs — camera angle

Some wallpaper peels and spider webs refuse to interact until you hit the right camera angle.

  1. Walk up to the spot.
  2. Orbit the camera slowly — left, right, slightly above.
  3. Wait for the fix / clean prompt.
  4. No prompt? Back up, approach from the stairs or the other side of the pillar.

Ornithopod and Indigenous North America Knowledge Books sit in webs — same trick: knowledge books.

Broken floorboards for keys (Andean room → Ornithopod key) need repair first, then loot.

Fix broken floorboards — repair prompt

Floor repair — same angle trick as webs. Ornithopod key sits under boards like this: key #12.


Am I stuck?

True soft-lock is unlikely, but I have stalled when I skipped repair XP.

Ability tree order pushes you toward repair abilities first — they are the main XP hose. If you bought fancy tools early and cannot afford fuse repair or web cleaning, you feel stuck even though the museum is fine.

Before you panic or open cheat codes:

  1. Explore every corner — ceiling webs, behind pillars, under stairs.
  2. Re-read your purchased abilities — what can you do that you have not done in this wing yet?
  3. Fuse boxes — every room has them; easy to miss after electricity unlocks at level 9.
  4. Spider webs — including ceiling webs. Ornithopod and North America books hide up high.
  5. Floorboards — repair, then loot (key #12).
  6. Still one object short? Show Pickups On Map below — one hint, not a full cheat.

Wrong ability combo with zero XP left? Dev forum + LevelUp code on the cheat page — note which abilities you picked if you report it.


Show Pickups On Map — Hints & Cheats

You are level X, one pickup from moving on, and circling the wing again sounds miserable. Fair — like peeking at one crossword clue so you can keep enjoying the puzzle.

  1. Pause → Hints & Cheats.
  2. Enable Show Pickups On Map — missing keys, books, and relevant pickups appear on the map.
  3. Walk straight to the pin → turn it off if you want the rest blind.

This is not spawning items — just a locator. Full spawn codes live on cheat codes if you truly do not care about the hunt.


Dinosaur bones = big artifacts

Spinosaurus bones use the same highlight → place loop as pottery. Full inventory runs are normal. Finish the mount for When Dinos Ruled the Earth: hub Phase IV.


100% museum check

Before you assume the game is bugged at 99%:

  • One Complete [Wing] achievement still grey? Missing artifact or web.
  • Keymaster short? Re-walk the 16-key chain.
  • Knowledgeable short? Webbed books in Ornithopod / North America.
  • Capstones: Master Cleaner and Fully restore the Museum — achievement order.

More Tidy Up History guides

Return to the guide hub for the full walkthrough index, or browse every game in the library.